Building Blocks

The Essentials that every movement player should understand.

TapStrafe


Tap strafing is likely the most used movement tech for every movement player. It is essential to learn and relatively easy to master.

Coyote Time

Coyote time is something many games use. After a player leaves the grounded state there is a time delay before the game registers the player is no longer on the ground. This allows for some interesting interactions such as coyote jumps and coyote wallbounces.

Super Jump

A super jump is a way to move faster and go higher on zip lines. It is very easy to hit consistently on both controller and MNK with practice. All you need to do a superjump is interact with a zip, then do 2 jump inputs. Tap strafing works out of a superjump. Some tech that uses this include: Mantle Jumping, elite Jumping, some ladder climbing, and superjump redirects.

Wallrun

Wallrunning is a way to extend a horizontal climb and can even be walljumped out of. Your camera angle determines a few things in apex. For example, how fast your character downclimbs & how fast you begin a climb. A great place to practice these are in the first map in r5 Movement GYM

Fall Stun Cancels

Fall stun can be incredibly annoying, luckily there are quite a few options to negate it! Fallstun can be canceled by climbing, mantling, edge sliding, and corner cancelling.

Slide Jump
DeadSlide Timings

Slide jumping is a simple tech that helps you get around the map faster. A deadslide is something that everyone suffers from and its important to know why its happenning. A deadslide is caused when you slide before your slide fatigue is reset. Bullet stun from getting shot can also cause deadslides. Typically slide fatigue lasts around 2 seconds, however a superglide gives you slide fatigue for four seconds With your gun holstered it takes about when step before you can slide, with a weapon out it can take around 3 steps.